The results aren't good enough to compete in games. Gamers don't care if the reflections and shadows are more authentic if the shading as a whole regresses by several generations.
Just compare the subjective quality of their "accurate rendering" to what that Nvidia GPU they showed can do with cheap approximations:
The results aren't good enough to compete in games that require an expensive dedicated graphics card that costs more than the device this gpu will go in. FTFY.
Compared to any current phone/tablet GPU, it's going to be a big step up.
Going by their claim of "10x lower power than 980ti" this PowerVR card is burning through 25 watts, so it being a visual step up from Snapdragon and Apple SoCs which draw 3-4 watts for the CPU and GPU combined isn't particularly impressive.
> The PowerVR GR6500 is a mobile GPU. Its die size, GFLOPS performance, bandwidth requirements and power consumption mean that it is comparable to the GPUs already available in smart phones today. But compared with a console GPU or looking towards the smart phones and handheld devices of the future, we see a roadmap that scales in capabilities and performance well beyond the GR6500’s specifications. The PowerVR Ray Tracing technology is fundamentally scalable and the efficiency actually increases as we move to more and more powerful cores.
28nm die size is previous gen mobile GPUs. But would be great to see how this performs for desktop use when they shift to smaller process nodes and scale it to match power consumption and cost with say, GTX 980
Compared to any current phone/tablet GPU, it's going to be a big step up.