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by ssmoot 3821 days ago
From the article:

> The PowerVR GR6500 is a mobile GPU. Its die size, GFLOPS performance, bandwidth requirements and power consumption mean that it is comparable to the GPUs already available in smart phones today. But compared with a console GPU or looking towards the smart phones and handheld devices of the future, we see a roadmap that scales in capabilities and performance well beyond the GR6500’s specifications. The PowerVR Ray Tracing technology is fundamentally scalable and the efficiency actually increases as we move to more and more powerful cores.

1 comments

28nm die size is previous gen mobile GPUs. But would be great to see how this performs for desktop use when they shift to smaller process nodes and scale it to match power consumption and cost with say, GTX 980