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by mrerrormessage 3832 days ago
It's relevant for at least two reasons, in my opinion. The first is that video games, like novels, are stories told through the the protagonist/s. If this character is always male, you miss out on a whole class of stories which are women's stories. Just as literature rarely told women's stories upon a time, video games up to the present time rarely tell women's stories.

The second reason is that having a female protagonist changes the entire meaning of the story. Consider Pierre Menard, author of Quixote (https://en.m.wikipedia.org/wiki/Pierre_Menard,_Author_of_the...), which discusses how the particular context of the author effects the meaning of the work.

Wikipedia had an excellent article about gender representation in video games https://en.m.wikipedia.org/wiki/Gender_representation_in_vid... . One part of the article notes:

> 60% of girls but only 39% of boys preferred to play a character of their own gender, and 28% of girls as opposed to 20% of boys said that they were more likely to play a game based on the character's gender.

So it may not matter to some people, but it matters greatly to others.

1 comments

Agreed, but it also kind of assumes stories are actually important and integral to the video game. Most stories in the current dominant video games follow the John Carmack mantra of "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

To go deeper into the problems of story telling in games, see Jonathan Blow's Conflicts in Game Design Talk.

https://www.youtube.com/watch?v=mGTV8qLbBWE

But as for actual story telling games with female protagonists, go back to King's Quest IV: The Perils of Rosella. Designer Roberta Williams said a lot of interesting things about it, like how it was more uncomfortable designing deaths for her, and how she was worried there would be a fan backlash to playing a female character (but never happened).

Hell, since I mentioned both Jonathan Blow and King's Quest, somebody just did a big ass Sierra retrospective applying Blow's talk to Sierra games, examining both why Sierra was able to successfully do story telling games for 20 years and how they differ from modern adventure games. Highly recommended.

https://www.youtube.com/watch?v=wua96SI6SBE&list=PLPAVYgFfed...