|
|
|
|
|
by dottrap
3832 days ago
|
|
Agreed, but it also kind of assumes stories are actually important and integral to the video game. Most stories in the current dominant video games follow the John Carmack mantra of "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." To go deeper into the problems of story telling in games, see Jonathan Blow's Conflicts in Game Design Talk. https://www.youtube.com/watch?v=mGTV8qLbBWE But as for actual story telling games with female protagonists, go back to King's Quest IV: The Perils of Rosella. Designer Roberta Williams said a lot of interesting things about it, like how it was more uncomfortable designing deaths for her, and how she was worried there would be a fan backlash to playing a female character (but never happened). Hell, since I mentioned both Jonathan Blow and King's Quest, somebody just did a big ass Sierra retrospective applying Blow's talk to Sierra games, examining both why Sierra was able to successfully do story telling games for 20 years and how they differ from modern adventure games. Highly recommended. https://www.youtube.com/watch?v=wua96SI6SBE&list=PLPAVYgFfed... |
|