| Just to play devil's advocate: what specific things about the MAS "[do] more harm than good" or encourage "pump-and-dump" development as you say? I'm not trying to defend the MAS, and I think it definitely needs improvement, but are we really worse off for it? The two things mentioned by the Sketch developers are app review time and sandbox limits. Those same things exist on iOS, but I keep hearing people say the MAS is somehow worse. From Apple's perspective, the sandbox limits are arguably justified by a desire to provide greater security and privacy controls. The review process is basically a consequence of that same goal - though of course, review time could be greatly reduced. It sounds like the core issue for people is sandboxing. But what specifically about sandboxing is the issue? Are the sandbox limits really too restrictive for most apps (I guess new APIs/permissions could improve that with time), or are there just a lot of developers who prefer not to rework their apps to deal with the sandbox restrictions? Or is the very idea of sandboxing the problem (or perhaps the default security setting for allowed app installation)? As long as apps can be distributed outside the MAS, I guess I don't really understand the problem. The MAS adds a lot of convenience, but as usual, the convenience comes at a cost, and thankfully users and developers can take it or leave it. |
As for the MAS harming devs it's the "official store of OSX" so users are arguably being trained to look there and only there for apps. So sure you can look elsewhere but Apple is fighting against you.
30% cut is very high as well. I think existing payment systems for shareware apps were 5% or less. What do you get for your 30%? Support? No. Discovery? Not really. File Hosting? Ok, maybe but is that worth 30%? Easy upgrade and install. That's about it but usually that would be mostly handled by a free library.