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This is a huge issue in open source game projects. It's very difficult to find talented artists who are willing to put in their time. To some extent the same issue bugs open source art tools (like Gimp, etc), what those projects would need is some professional artists using them, at least every now and then. If professional programmers had a similar attitude to open source programming tools, our industry would look very different than it does today (remember buying a compiler, on floppy disks, in a shrink wrapped box?). I wonder what personality trait in us programmers makes us willing to work without compensation on our free time and why it doesn't seem to be present in artists, user interface designers and others whose contributions would be valued by the community :) |
Basically if you're programmer you can find some some project on github, check that some feature missing or bug exist and just by reading code implement or fix it. If you just stick to the project coding guidelines most of the time you'll get code review, advices, requests and then contribution going to be accepted. Easy.
In same time when you're UI designer it's not easy. UI designer would have to prove that his version of UI is better and why. As there is no one managing project and take decisions it's can be tough to argue with programmers.
And for artist there is usually no one to talk with at all. What worse due to lack of management most of open source games don't even have some list of assets they need, not even talking about art style guidelines.
So problem isn't the fact that artists don't want to contribute, but that there is no one to accept these contributions. Just as everyone they don't like idea of working for rubbish bin.
PS: Project where art contributions handled properly is 0 A.D. So open source game with quality art and style is doable, but require some management effort.