| I think main problem isn't really lack of artists around, but lack of management. Many programmers start contribute to open source projects because it's easy to start and it's also relatively easy to accept contributions for project leaders. Basically if you're programmer you can find some some project on github, check that some feature missing or bug exist and just by reading code implement or fix it. If you just stick to the project coding guidelines most of the time you'll get code review, advices, requests and then contribution going to be accepted. Easy. In same time when you're UI designer it's not easy. UI designer would have to prove that his version of UI is better and why. As there is no one managing project and take decisions it's can be tough to argue with programmers. And for artist there is usually no one to talk with at all. What worse due to lack of management most of open source games don't even have some list of assets they need, not even talking about art style guidelines. So problem isn't the fact that artists don't want to contribute, but that there is no one to accept these contributions. Just as everyone they don't like idea of working for rubbish bin. PS: Project where art contributions handled properly is 0 A.D. So open source game with quality art and style is doable, but require some management effort. |
Eh, when we're talking about new features or major architectural changes rather than bugfixes, there's often quite a fight to get your code up-streamed when your changes are significant; it goes from "style" arguments all the way up to "your feature is a bad one"
this is probably similar to what would happen with art. If you wanted to draw a slightly better ironclad, it'd probably be pretty easy to get it accepted. If you want to change the look and feel of the whole goddamn thing, good luck with that; release your own tile set.