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by eevee
3892 days ago
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You seem to be assuming that derivative work doesn't require hard work of its own. I tried to make the point that this game is itself a derivative of other things, without which it couldn't exist. Even if you did do that: why would anyone buy it in lieu of the original? |
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Being a derivative in the sense of borrowing game mechanics [1] or drawing influence [2] isn't nearly the same as copying (or deriving from) the content. Many artists put hard work into developing their content, and it cannot be right to say "Hmm, that's popular, I should use it to market my product" without getting proper licensing. Even if it happens to be a corporation in ownership of the content.
I do agree that there might be some benefits to copyright reform, especially relating to culture and literary value. The latter part of your article hints at some interesting alternatives, but I not sure I believe them to be 'absolutely' better.
[1] http://www.copyright.gov/fls/fl108.html
[2] Copyright is only applicable to fixed expression.