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by swhipple
3892 days ago
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> I tried to make the point that this game is itself a derivative of other things, without which it couldn't exist. Being a derivative in the sense of borrowing game mechanics [1] or drawing influence [2] isn't nearly the same as copying (or deriving from) the content. Many artists put hard work into developing their content, and it cannot be right to say "Hmm, that's popular, I should use it to market my product" without getting proper licensing. Even if it happens to be a corporation in ownership of the content. I do agree that there might be some benefits to copyright reform, especially relating to culture and literary value. The latter part of your article hints at some interesting alternatives, but I not sure I believe them to be 'absolutely' better. [1] http://www.copyright.gov/fls/fl108.html [2] Copyright is only applicable to fixed expression. |
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Why should drawing an artistic illustration of a block of cheese be different from drawing a videogame character? Both had substantial investment in their appearance. Both have a primary function different from being simple pictures. I am not copying a picture, I am making an illustration of something I saw in real life.