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by TazeTSchnitzel
3927 days ago
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> I think it's low effort nonsense. Have you ever actually made a video game yourself, or written a piece of literature? Do you appreciate the effort this actually takes? > Here's the thing - would those tens of thousands of people have seen it in the first place if Hernandez hadn't talked up her friend on Kotaku? Sure. For one thing, Quinn had at least that many Twitter followers. It's a game, also, that covers mental illness, which isn't a frequent topic. On that novelty alone, it was likely to get some attention regardless of who Quinn's friends were. > Would that niche of a title have wound up on the site at all if not for the personal connection between those two? There's a good chance it would. Depression Quest was novel. Kotaku likes showcasing novel and interesting things. |
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I got DQ mixed up with another Twine game I had heard of at the time. This post can be more or less disregarded. See: https://news.ycombinator.com/item?id=10254524
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>Have you ever actually made a video game yourself, or written a piece of literature? Do you appreciate the effort this actually takes?
Using the same tool ZQ used to make her game - it's literally 5-15 minutes online. The effort was next to nil.
http://twinery.org/
As someone who has actually worked on creating even a simplistic Zelda-clone, you're fooling yourself if you think it took any real amount of effort.
>written a piece of literature
The entirety of Depression Quest reads like simplistic hipster angst. Similar to "Will You Save Your Son", except at least WYSYS has some self awareness and was meant to mock this type of storytelling: https://www.youtube.com/watch?v=CSm1Rn7Prcs
Maybe an hours' total of work for a low quality Twine game using a script written during a lunch break.
I think it's generous to even call it "low effort".