| \\Edit I got DQ mixed up with another Twine game I had heard of at the time. This post can be more or less disregarded. See: https://news.ycombinator.com/item?id=10254524 \\End Edit >Have you ever actually made a video game yourself, or written a piece of literature? Do you appreciate the effort this actually takes? Using the same tool ZQ used to make her game - it's literally 5-15 minutes online. The effort was next to nil. http://twinery.org/ As someone who has actually worked on creating even a simplistic Zelda-clone, you're fooling yourself if you think it took any real amount of effort. >written a piece of literature The entirety of Depression Quest reads like simplistic hipster angst. Similar to "Will You Save Your Son", except at least WYSYS has some self awareness and was meant to mock this type of storytelling: https://www.youtube.com/watch?v=CSm1Rn7Prcs Maybe an hours' total of work for a low quality Twine game using a script written during a lunch break. I think it's generous to even call it "low effort". |
Play around with something like Inform7 or even Twine with the interest of making a full story - it still takes a lot of thought.
Still, having played it, I'm not a fan (and that goes double since I've fought with depression and do not care for her treatment of the material!), and I think it comes off as amateur hour. I think Steam could do a lot better than IF-style "games" in general.
Good point WRT her Twitter following. I had not considered that.