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by cowpewter 3983 days ago
Quest for Glory 4 was always my favorite of the series. I loved the darkness and lore of Mordavia, and had a huge crush on Katrina. 2 was the first one I played, but most of my memories of it involve dying, getting lost, and was there some time-based mechanism in that game? I feel like some of my failures were based on not getting to certain places by a certain time... I was only 10 years old, and some of those puzzles were pretty difficult.

I haven't replayed any of them since around the time 5 was released. I am definitely going to have to look up that remake.

2 comments

4 was awesome but I just experienced way too much grief from it crashing, hanging, and otherwise being the buggiest game I had played at the time to consider it my favorite. Later when I revisited after finding a QFG Anthology CD in a bargain bin it handled the increased CPU speed of the day even worse than the other games and would crash almost every time I left the cave at the beginning.

I do remember loving it enough the originally to put up with all the bugs and play through it. I should probably get the gog versions and try them as those are I assume the best copies available.

I loved QfG2. I even hand-made a map of the entire city and labelled where everything was. It made traversing the mirror city a lot easier. I also got really really quick at typing "ask about".

Fun game. That "Suleiman" answer later in the game was total bullshit though. I only learned that through one of those red-cellophane sierra hint books and never could figure out how you were supposed to know that.

It's been a long time, but I think the time-based things might have just been a day/night cycle?

Oh man, I never had one of the red text hintbooks, but I do remember paying my parents back out of my allowance to call the 1-900 hint line a few times.

It's amazing some of the things that don't exist anymore in this modern world of internet and gamefaqs.