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by hermanmerman 3974 days ago
Good thing he's saying it out loud, but for those who think actions speak louder than words, it was clear enough when he decided to buy Oculus VR for $2bn.

It makes sense after all: 75% of Facebook's money comes from a platform (smartphones) that was nonexistent 10 years ago. In 10 years it is possible that VR will represent 75% or more of the revenues of Facebook — they'd be fools not to invest in it early.

1 comments

Well, I think the problem that VR has is mostly trying to make it easier to build applications for its use. Second Life could've been that platform but LL just didn't have the talent nor the money to pull it off. If there's anything anyone can do to make VR attractive to developers is make the development tool set easy to integrate. Don't make developers depend on a clientside tool like SL had (barf). And make it possible to bring over existing IDEs and modeling tools.

After that, it's really up to developers to make compelling applications for VR. Facebook will have to start down that road themselves to demonstrate the potential market for it, obviously.