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by derefr
3974 days ago
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It (as with most things) comes down to the implementation. If everything is rendered server-side, and the client is a dumb remote framebuffer, then yes, you'll notice 100ms of input lag. If, on the other hand, environments are composited on the server while the player's avatar and particles are texture-mapped server-side but then motion-tweened and composited into the environment on the client-side (which doesn't require much more work than the dumb remote framebuffer approach), then gameplay feels nearly as snappy as if everything were local. |
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