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by dtech
3973 days ago
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With local rendering, when you shoot a bullet you see the bullet shoot after local hardware latency (~50ms) and get a confirmed kill after local hardware latency + round-trip time (say ~50ms). If the rendering is distant, the time until you will see that bullet shoot becomes 100ms instead of 50ms. |
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The only thing that will change with remote rendering is that your own moves are also going to be delayed, which is certenly anoying I agree. But, on the positive side, this ensures consistancy between the view and the model, that is: you won't try to shoot at a player that is not actually where you're seeing him. That happens a lot with local rendering.