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by Dragonai
3977 days ago
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This is very reminiscent of two things for me: - the introduction of replays in Halo 3 (which worked the same way - by saving the data of the entire session, one could freely move the camera around the entire map and observe any part of the game at any point in time) - Super Meat Boy's level-end combined replays (which replayed all of the user's attempts simultaneously, creating a pretty amusing sort of "heatmap" effect) I think this will eventually become standard for games where replays would be valuable or fun to watch. But I'm not sure about actually rendering live games server-side until we're at a point where input latency is unnoticeable. |
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Server side rendering for replayed games on the other hand is totally fine, not everyone has capture cards. They actually had this service on Halo 3 where you could pay bungie for the number of minutes you wanted footage rendered out at.