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by phantarch 3976 days ago
This kind of technology is amazingly promising for being able to play games anywhere on any hardware.

However, the thing that worries me the most is not latency or graphical fidelity, but the way this will affect the actual design of AAA games. If I as a developer/studio know that my AAA title is going to be remotely controlled, possibly accessible only via subscription, and the end user's progression monitorable at any point, the opportunities for monitization skyrocket. You think DLC now is bad? Try playing Skyrim and being able to buy in-game gold at any point via browser pop-up. Just died in Dark Souls? Respawn with no lost souls and kill all enemies in the vicinity for only $1!

I'm not saying that all games will end up being this way, but a certain amount of AAA titles may end up going with more mobile-oriented pricing models if this sort of remote gameplay becomes mainstream.

3 comments

I watched an extra credits video the other day that touched on this thought;

one option is to have AA studios / publishers fund teams of "indie" devs with license to go nuts exploring new aspects of the medium.

Personally, since we're running full-tilt towards needing something to replace "jobs," I'd like to hope that, at some point, that some places ( countries, planets(?)) might institute a universal minimum income, along with a flat-rate fair tax. Then folks could earn currency by playing games ( or creating art, music, solving interesting problems, whatevs...

Could go a long way towards building space-ships & eliminating poverty / starvation...

So basically, revival of the arcade slot machines.
I have to say that latency is still my biggest concern