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by kbenson 3973 days ago
I'm not sure it's entirely solvable for some games, given the extra constraints imposed by remote processing. Gamasutra had a nice article[1] about responsiveness a and lag few years backthat wasn't addressing this problem specifically, but does put it in perspective a bit.

1: http://www.gamasutra.com/view/feature/3725/measuring_respons...