|
|
|
|
|
by TheCams
3973 days ago
|
|
I don't want to divert the thread, but reading this surprised me: "If using new ever fails to return an object, you're out of memory or some other critical corruption and your program isn't long for this world, wether you catch the null-pointer or not." Is that the usual reaction to "out of memory" issues? I think that video games, having to deal with console memory constraints, should handle this. You can sometimes delay an allocation from a few frames if you know that you'll free some memory from another place soon. |
|