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by smcgivern
3979 days ago
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I don't know if this is what you're referring to, but the article does say: > (The reward or penalty is sometimes adjusted when lopsided battles occur, for example, rewarding an extra 2 points to an underdog team. For purposes of this analysis, we'll ignore those adjustments.) The disconnection penalty does sound interesting, though. You could even argue that the network errors are a kind of balancing away from the trend that this article describes, by forcing ranks downward - although I doubt that was deliberate on the part of the developers :-) |
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Also, lest I scare people off from Splatoon, I should note that I spent $300 on the Splatoon Wii U bundle just to play it, and would do so again in a heartbeat. The core game design is very fun and innovative, especially in the way that it makes (through the art style and the deliberate lack of text or voice chat) a very competitive/"scary" genre palatable to people that don't consider themselves to be "hardcore gamers." And believe it or not, the (optional) gyroscope-based aiming controls (tilting the gamepad in your lap to make minute adjustments to aim, not uncomfortably pointing it directly at the screen like a wiimote) are (IMHO) significantly more precise than that of any other twin-stick-based console shooter (though nothing can hold a candle to the ol' keyboard and mouse, for sure).
My only complaints are due to flaws in the "meta-game," like the matchmaking system and map/mode rotation systems. And it's only because I like the core game so much that I can be annoyed by the meta-game.