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by clickok
3980 days ago
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This is an interesting study, but would likely benefit from some additional research[0][1]. From a journalistic perspective, though, the article on the study is terrible.
Not merely because of the way it jumps to conclusions from a single study (the discourse on Reddit/Twitter is likely to be somewhat different than in Halo 3), but because the article itself was about online harassment, and yet the only figure they deigned to include was about the number of positive comments. If you look at the graphs for negative statements[2], you find that although female voices provoke slightly more negative comments for low amounts of deaths, male voices get significantly more negative comments when the death count is higher.
This is not as easily to interpret. 0. The actual study: http://journals.plos.org/plosone/article?id=10.1371/journal.... 1. For example, does this trend persist in games that are not "boys games"? We assume that the majority of Halo 3 players are men, but is there any difference between how men and women comment to perceived men and women? Why did they not include the control (playing without voice chat) as a baseline? 2. http://journals.plos.org/plosone/article/figure/image?size=l... |
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