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by CyberDildonics
3986 days ago
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Forward path tracing with direct lighting only has been done for 'years' (about 4-5 years). Pure forward path tracing without caching of secondary illumination is being done now, but at great expense of render time and artist time to deal with the inevitable noise. It is something that people are getting to work in the end but it is a consistently painful disaster. So basically forward path tracing is not adequate. That doesn't mean it can't be forced to work through huge render farms, hacks, compositor painting and who knows what else. |
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The state of the art keeps improving but I've never heard any call the switch to forward path tracing a painful disaster, quite the opposite.