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by coldpie 3994 days ago
I never thought about it that way. Interesting insight. One aspect is that users don't receive a cash payout. They pay money in, but never receive money in return, like you would expect from true gambling. This falls apart when you allow trading within a game though, as you can exchange real money for a virtual trade. Then it does involve a payout.
2 comments

Interesting point - I would originally agree with the other posters that said Gaming is different because there is no chance of making back your money, but you are correct, in a lot of games with markets and currencies, there is a way to make money from your time spent gaming.

I guess this would only be an issue if the purchase-element manifested directly in a way to make money? For example with Team Fortress 2; you can buy keys to unlock the item crates (which deliver a player a single new random item) - but you can't buy the item crates themselves - and you can't buy an item to make the crate's randomness any more favorable.

An unregulated casino would never give payouts either. (But they would generate as much false hope as they can afford.)

It's a promise of happiness in exchange for addictive behavior.

>An unregulated casino would never give payouts either.

An unregulated casino would not see many patrons then.

Why is that? You don't think an unregulated casino could stage wins to make it look like it was giving payouts? Or just make up stories?
Do you have an unlimited number of stooges? Such a facade can only be kept up for so long.
casinos didn't birth into existence fully regulated. their illegality and regulation came about because they were fleecing their many patrons.
And not all casinos never paid out.