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by coldpie
3994 days ago
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I never thought about it that way. Interesting insight. One aspect is that users don't receive a cash payout. They pay money in, but never receive money in return, like you would expect from true gambling. This falls apart when you allow trading within a game though, as you can exchange real money for a virtual trade. Then it does involve a payout. |
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I guess this would only be an issue if the purchase-element manifested directly in a way to make money? For example with Team Fortress 2; you can buy keys to unlock the item crates (which deliver a player a single new random item) - but you can't buy the item crates themselves - and you can't buy an item to make the crate's randomness any more favorable.