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by liviu
3992 days ago
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Hi, while I got your point and mostly I agree with you, I just have a question. Now when WebGL is widely adopted why you can create your games using that technology? Or even compile your C/C++ games with asm.js. I saw very nice demos in the past. For simple 2D games (like most of the Flash games), I saw very nice Flash-friendly libraries like Phaser[0] (based on Pixi.js). [0] - https://phaser.io/examples |
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This is in Firefix 39.0, Windows.
Let's try IE, I'm curious. I need to click 'Show all content' at the bottom, and after that I see the animations. I tried the 'virtual joystick dpad' example and it works. But the cutouts of the joypads seem off. You can see their rectangular cutout, got the impression transparency isn't working properly, but also possible it was designed that way. But I don't think so because the screenshot of that example doesn't have it, so I guess it is a platform issue.
One more go, my iPhone: It doesn't scale properly, way too big for my screen. Can't zoom out or scroll. But the animations seem to run in the corner of the screen that I can see. Same transparency issue as on IE.
And let's be honest here, those examples are pretty basic and simple.