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by Negative1 3991 days ago
Indeed. Most of the tricks they use come from the holy bible of procedural rendering books (Texturing and Modeling, Musgrave et al) and are relatively superficial (and really not so difficult).

I don't argue there exists a tremendous number of configurations but I don't think they are not substantive enough to make a difference. Look at Spore if you want a case in point.

The hype train is very strong with this game because the media loves a good indie darling. I'm not convinced yet but have high hopes!