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by IronTowerStudio 3992 days ago
We talked about years because that's what most people look at. I gave this simple breakdown before:

"Let's say tomorrow an AoD-like game is announced by a "real" studio. I'd expect at least 3 years in development and at least 15 people working on it full-time. If you expect less, please explain.

So, 15 people x 40 hours a week (a bit on the low side, I know) x 52 weeks x 3 years = 93,600 man-hours vs 4 x 15 hours a week x 52 x 10 = 31,200 man-hours (roughly a third).

Some facts:

Civ 5 has been in development for 3 years, 52 people team = 324,480 man-hours. Fallout 3 was in development for 4 years. Gothic - more than 4 years. NWN - around 5 years, Witcher - more than 5 years, fairly large team, but the quality is undeniable. Arcanum 2.5 years. KOTOR 3 years. Fallout 3 years (In 1994 Steve Jackson mentioned that Interplay was working on a post-apoc game using GURPS)."