Because you can't use .NET CoreCLR as it is on Android. You will need to modify it in order to be able to compile it for Android. Here is a discussion about an attempt to modify .NET CoreCLR in order to be able to compile it for Android https://github.com/dotnet/coreclr/issues/1097
On iOS the situation is even worse you will need to have an AOT compiler for C# in order to be able to ship iOS apps in the Apple Store.
You are making a confusion here. Unity doesn't use Xamarin at all, they have an old license (like really old, since before Xamarin even existed) for Mono for iOS and Android.
On iOS the situation is even worse you will need to have an AOT compiler for C# in order to be able to ship iOS apps in the Apple Store.
You are making a confusion here. Unity doesn't use Xamarin at all, they have an old license (like really old, since before Xamarin even existed) for Mono for iOS and Android.