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by atinoda-kestrel
4008 days ago
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> So you still need tools and tools programmers. You might not have an entire team building an editor, but you need something (and it's very easy to build custom editor tools inside the Unity editor). No disagreement there. I just meant that you don't need to start from a blank canvas and start in on engine, editor, etc. development just to get to the point where you can do good game mechanics. Obviously even if you use a canned engine you'll still need to do some work to get your asset pipeline squared away (just as how everyone needs to do a bit of scripting/config, etc. specific to their build process for example.) I guess I didn't explain it well, but I was trying to contrast to the web world where people [seem to] very often look at places like Facebook rolling their own frameworks and saying "we need to do that to be good!" and thus literally go on to start from scratch. |
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