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by jimmaswell 4006 days ago
I'm glad I was born when and where I was, growing up in the 2000s. Random outside wandering never appealed to me at any age - it felt fairly boring in comparison to indoor persuits like video games, cartoons, lego, drawing, internet browsing, books, and so on. The scenery was nice outside but the novelty didn't last long.

I remember my thought process at the time was like "I can't jump very high or fly out here like Spyro, there are no items to collect, no puzzles or enemies or portals.."

Video game worlds in general always felt more interesting, fun, and cool to explore at the time. Structured and rewarding, a lot more things you can do, characters and stories intertwined to be invested in. You don't get tired, you don't have to struggle to keep up with faster-running others, and you don't get bug bites or broken bones. Kids today have online games and skype for a nicer experience.

Nowadays I do appreciate some hiking or other nature walks but I'd never choose that as a replacement for computer usage. I don't get why people think it's so important for kids to run around unsupervised and get bruised up.

Someone earlier complained about "play dates" rather than randomly ringing friends' doorbells. You should always know where your kid is, and who would rather walk than be driven?

The attitudes on this issue I always see on the internet are baffling.

4 comments

The main problem is that we don't know a lot about what will happen to kids that grow in this kind of environment (video games, indoors, 24 hour cartoons, etc). From anecdotal experience and observation, 'indoor' kids seem to be less social, have slightly less verbal vocabulary and more fearful of things and people (both adults and other children) vs. the outdoor kids. My kid is a mix, he likes to stay indoors watching cartoons or playing with the iPad and will do it all day if we let him, but we 'force' him to go outside, jump in the pool, climb some trees, talk with strangers, etc. There are few places where he isn't the most social, most outgoing, most friendly kid around (only ones topping him are the ones that go to the local waldorf school). Now, is this important and should be our goal as parents? I don't know, but having learned about the world after 30 or so years, I think this kind of personality is better suited over introvert/indoor type (maybe I'm wrong though)
Also anecdotally, I had extremely good vocabulary and reading skills according to some kind of testing in early elementary school, and grew up as I described. I guess we'll have to wait for more objective studies.

iPad games are a lot less constructive than normal ones, though, usually.

> You should always know where your kid is

This attitude is the difference. Children are human beings with rights, too, and they are capable of much more than contemporary American parents give them credit for.

It becomes much harder as you age to run around and get bruised up. Kids can take more damage than adults.

It's important, I think, to do that while you can. There's always time for the rest.

>and who would rather walk than be driven?

People who want agency.

Both get you there, one faster and climate controlled, the other tiring. Why would I care about "agency" in that specific situation at a young age?
Because life is about the journey and not the destination. The destination (barring religious ideas) is the same for all of us. I enjoy running and walking as an adult since about hs age. As a kid I loved riding my bike too. Going at a slower pace leaves you open to whim. Let's you observe and digest your surroundings. Maybe you would see Cory. Maybe the neighbor kid you don't like that much had a bunch of friends playing frisbee in his yard so it was worth it to join. Or see there was a new kid and a moving truck. Or a turtle in someone's yard.

These days when I go for a walk, there is almost no kids playing or riding bikes or anything and it's kind of eerie.

Because one of those things is you acting on your own initiative under your own control, and the other is dependent on someone more powerful than you to grant permission and decide it's worth their time.