Unfortunately Unity broken GC is a side effect of them not wanting to improve the stone age runtime they are using.
I guess many AAA could actually be done in languages with GC support, but game devs tend to only change tools when the OS/console vendors force them.
All that is needed is having such a vendor pushing a language with the same effort as they are pushing for JavaScript JITs, lets say.
Domain is often dictated too—we're attracted to problems that fit our tools.
Unfortunately Unity broken GC is a side effect of them not wanting to improve the stone age runtime they are using.
I guess many AAA could actually be done in languages with GC support, but game devs tend to only change tools when the OS/console vendors force them.
All that is needed is having such a vendor pushing a language with the same effort as they are pushing for JavaScript JITs, lets say.