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by Plimsoll 4016 days ago
The game looks good, but it makes me wonder are there any clear gameplay advantages/specialties that come from non-euclidean game "board". I mean, as long as the game forms a manifold it is locally euclidean and if we think games like snake where the very euclidean looking board loops around it still has (non-euclidean) geometry of torus.
2 comments

There is a post on the blog discussing how the hyperbolic geometry affects the map generation and gameplay: http://zenorogue.blogspot.com/2012/03/hyperbolic-geometry-in... It is not up-to-date with some of the newest features, such as the Camelot quest, where you have to find the center of a circle of radius 28, and since such a circle has 31659398 cells inside, this is not trivial.

There is also an Euclidean mode, where you can see for yourself the things which do not work.

In my experience, if you walk away from a location and return, it may be a different location -- that seems to be as far as it affects gameplay.
Read the linked article. It further expounds on the effects on gamepla.