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by wnevets 4014 days ago
>- Two lessons learned from it - We've put much better high-res textures for the eyes (hired someone from Texas to do it for us), when we got the idea rejected by Hideo himself (by the phone), he told us (through the interpretter) that the game during normal game-play did not have any eye-movement, so higher-res textures would look like crap, while with a blurry texture your own eyes won't see it as a problem - it's really sometimes LESS is better.

Could this be part of the reason why I didnt like the look of the gamecube port as much as the PS version?

2 comments

That's one of the appeals of classic 8-bit-style artwork: characters features are so poorly defined that it's easy for the player to mentally substitute their own perspective for the character's. (The character is essentially imagined to feel how you feel.) This can give the character a kind of 'charm' that hi res doesn't really do.
The art in the games of Bitmap Brothers, and many other games - Star Control I/II, Heroes of Might and Magic I, II & III (all with different styles), the grotesque gothic view of Disciples ][ (beautiful!) and plenty of other 2D games.

For anyone that enjoys it, here is some great art done with 8-bit palette cycling (cylcing dozen or more colors to achieve animation) - http://www.effectgames.com/demos/canvascycle/ - (select other bitmaps too)

That's a great link, thanks! Something subtly 'exciting' about those images, probably the idea of adventure buried in there somewhere :)
We've been lucky somehow I guess to discover and talk about such issues in advance. But it could be that a lot of people might not be bothered by them. Even today's game do lack fine touches and are hovering the Uncanny Valley, but it seems people are used to it... The same way I still can't get used to watching Lord Of The Rings in 48fps :)
Hehe I always get a kick off of showing my wife Uncanny Valley examples. The other day she was really creeped by the E3 FIFA footage. I on the other hand must have developed a way of adapting, or teaching my brain what to enjoy, because I loved 48fps Hobbit despite noticing the artificialness that everyone else complains about.