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by chc
4017 days ago
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League of Legends is not a great example IMO. That game has a huge grindwall. Gaining access to just the gameplay-affecting elements of the game — not even looking at the cosmetic items — would cost hundreds and hundreds of dollars and take huge amounts of play time on top of that. |
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That it takes 1000 hours to unlock X does not count against it when the game is quite fun without X and where X has minimal impact on the game even when someone else has X but I do not.
Think of single player RPGs where unlocking the ultimate weapons/secret characters take dozens of hours of grinding outside of the main gameplay. That does not make the RPG a grindfest. Compare this to an RPG where 2 hours have to be spent grinding for every 45 minutes of progress through the main game. That is a grindfest.