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by Lawtonfogle
4017 days ago
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It is an issue of a fun gameplay mechanic. Slowing it down destroys the fun. Allowing it to be skipped doesn't destroy the fun, but does allow those not interested in it to skip it. Consider a Mario game. Speeding up would be selling gems that let you skip a level. Slowing it down is saying you only get 3 lives ever 30 minutes unless you spend gems. Or think of WoW. The leveling up is a fun part of the game, but after the second or third character, it gets far more boring and people are willing to pay to skip it. As more expansions came out, WoW actually made leveling easier. Then recently they added an option to skip the majority of the leveling and get straight to the end game. That is paying to speed it up. Now consider Candy Crush. A fun game at the core, with levels that get harder and introduce new game play. All well and good. But then they added extreme cooldowns on everything. 1 life every 30 minutes with a max of 5 at a time. Periods where you have to wait 24 hours to go to the next section. Other powerups limited to once a day. That is purposefully slowing it down. |
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