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by MetaCosm
4020 days ago
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> If there's no code out there that actually breaks, then I don't see the problem. Exactly, which was my point. Rust-the-community (and you as a member of it) see no problem with it... which for me, IS the problem. The timing, the fact that it played into all the existing narratives about why you never trust Rust, it made it a brutal bit of political weaponry in the hands of those who are pushing against Rust in organizations... and a bit of a kick in the junk to those of us who supported it. You saw it as without impact, when it has already had a huge impact on at least one organization. > Golang has made many changes that could technically, and actually did, break code as well (just to name a recent example, the GOMAXPROCS default bump; there have been several others). Rust isn't Go, that might seem "unfair" but that is the way it is. Go does not have the same reputation to fight against as Rust, the same famed history of breaking peoples code who are trying to use it, Rust WILL be held to a higher standard when it comes to breakage than ANY other language I suspect. |
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Tell me what you wanted Rust to do instead. Again, the options seem to me to be either "make potentially-breaking changes silently without gathering feedback" or "make no changes to Rust that could break any code ever". If the latter, realize that this implies we could never add functions to modules (because of glob imports and shadowing), we could never add modules, we could never add trait implementations (because of method resolution), we could never add to the prelude, we could never upgrade LLVM (because of undefined behavior), and probably a whole host of other things I'm forgetting.
> Go does not have the same reputation to fight against as Rust, the same famed history of breaking peoples code who are trying to use it, Rust WILL be held to a higher standard when it comes to breakage than ANY other language I suspect.
I'm not sorry for doing so much development in the open instead of behind closed doors, even if everyone got to see how much the language changed from 0.1 to 1.0 and it acquired a reputation of "changes all the time". The point is, it doesn't change all the time now. From 0.6 to 0.7, for example, all code everywhere broke. Same with 0.7 to 0.8, 0.8 to 0.9, and 0.9 to 0.10 (though the amount of breakage got less over time, as you would expect). Conversely, the amount of breakage between 1.0 and 1.2 (assuming the trait lifetime change goes through) is so minuscule we don't even know of a single crate anywhere in existence that it would break. This is, in my view, so different as to be incomparable.