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by avar 4018 days ago
By all accounts GTA V on PC is a massive hit, so they do seem to be "pulling this" on PC users too, and PC users are happily paying for it.

I also think the price is ridiculous, but it's ridiculously cheap. You play most of these games for 40-60 hours, that's approaching $1 per hour of entertainment. Almost nothing except books approach that, and those are usually written by 1-3 people at most, AAA games take orders of magnitude more people than that working on them over a period of years.

I think $60 is a steal for a good well-produced game compared to other forms of entertainment with which they're competing, and clearly the market agrees since consumers are buying them in droves.

2 comments

I agree. Obviously some activities are cheaper (staring at a wall is free, and you can do it as long as you like), nonetheless, enjoying $265 million worth of production values for say $2/hour is really not such a bad deal.
This not including the rise of negative comments against GTA V is a valid point, but the thing was they've had fantastic sales in the past where they've given out such games. They're treating GTA V like some sort of Minecraft which is sad, it's not the only game they're ever going to make ever again. Not implying that Mojang wont ever make other games (to the same magnitude as Minecraft).
Fantastic sales that generally happened more than two months after release, to be fair.

I realise, of course, that it was released on other platforms before then. But it seems a little odd to pick on a two month old release. (Actually not quite two months, now that I check)