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by BillTheCat
4024 days ago
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I used the rift with the full head tracking this year at PAX East and felt no motion sickness at any point. A lot of the issues in 2013 were fixed when they started tracking full head movement instead of just rotation. Of course I don't think I'm prone to motion sickness and the demo lasted only about 20 minutes max but I believe that I could wear it for over an hour or more with zero adverse effects. |
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You're one of the lucky ones. I've tried all the Oculus devkits as well as some other VR solutions and I get terrible motion sickness within minutes and it lasts for hours after I'm done with the game. This is a very personal thing but anecdotal evidence suggests that this is a major issue for a significant portion of people.
Oculus DK2 was a major improvement, though.
The Oculus is a very personal device, you'll have to adjust the lenses and the headgear to suit your eyes, and then it might be off for someone else.
This is a real issue they're going to have to solve, so far they've been excused because their products have been called "development kits". But if they start selling a final product that will make half or a quarter of people sick, they'll be getting bad reviews and reputation.
I'd really like to be able to use a VR solution, it's a competitive advantage in the kind of games I play (racing and flight simulation), but nothing I've tried so far works for me.