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by tarblog 4022 days ago
I'm not so sure this card is on cost.

My neural network is telling me that it's actually too good at 4 mana.

Don't forget about potential combos like having a bunch of zero cost creatures in your graveyard + anything else that triggers when you play a spell or when a creature enters the battlefield. But even without that, this is a card advantage machine.

2 comments

It's rather good at 4 mana, though that could be balanced in the metagame by making it rare or mythic.

What zero-cost creatures did you have in mind? Those aren't incredibly common. And in any case, a combo that requires 3-4 specific cards is not overpowered; one that only requires 2 specific cards often is.

Fair enough, but this card doesn't hinge on its combo ability. Imagine it in BW weenie with things like Anafenza, Kin-Tree Spirit.

Even the synergy with Fume Spitter is pretty great. :)

You cannot balance a card [in constructed] by making it rarer. You just make it so fewer people can run the deck based around it in a given tournament.

It wouldn't be particularly broken in draft anyway - which is the only meta where rarity does impact balance to some extent.

you need two zero cost creatures and a way to sacrifice them for benefits, then just trade off. I can think of infinite mana with four cards.
Magic is not a game that considers all combos a bug, and there are any number of ways to get to infinite mana (or infinite many other things) with less than four cards.
Yep, Ashnod's Altar, that card, and any 1-2 cost artifact creatures and you're set.

FWIW, it's about the same cost as Enduring Renewal.

2/2 flyer for 4 isn't dominating Standard, and it would just depend on the surrounding block for how it played in Block. Legendary makes Limited moot.