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by mcmahoniel 4024 days ago
You're absolutely right about the content and tutorials available for Unity, that's a humongous boon. But that's a gap that will rapidly close, especially after UE4 dropped the subscriptions.

I was very wary of Blueprints, but after playing a bit and seeing just how they work, I was sold. Same with using C++ natively; it seems daunting, but you're calling the same methods your Blueprints do, it's almost drop-in easy.

Definitely it's gonna need to make some progress, but the gap is closing.

1 comments

I love blueprints, but I've never actually touched the C++ part of UE4. I might have to take a look at that to see if it's as good as you say!