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by arihant 4023 days ago
Every year the new XCode comes, and I'm less excited about new features and more worried about how many more Macs will I have to buy. Last update on XCode 6 made it impossible for some 2012 models to run it.

This update is almost surely for Yosemite and above. The cost of developing on Apple platform is crazy these days. I miss the days when they could mock Microsoft for having an expensive Visual Studio. Now they make you buy a new Mac per developer every 2 years.

3 comments

2012 Macs couldn't run xcode?

I'm running a 2008 Mac Pro running Xcode 6 and Yosemite. I have a 2012 MacBook Pro at home running Yosemite and Xcode 6 (but my word is the hard disk in that slow - luck of the draw getting a 5200 Hitachi or a Samsung, eh!!!)

Which 2012 Macs can't run Xcode 6?

"Last update on XCode 6 made it impossible for some 2012 models to run it"

I find this difficult to believe, care to provide evidence of it being an Apple problem?

Macbook Air 2012 models with 4GB soldered RAM ran fine on Mavericks and XCode 6, until Apple decided the newest XCode 6 to be Yosemite only. Now Yosemite is free, but is absolute abonimation on 2/4GB machines. On top of that, you have to run XCode. Not to mention the time debt required to upgrade.

Now, for indie developer setting, these issues might not be huge. But the problem here is - Apple puts businesses in awkward positions, when they have to bulk buy RAMs and upgrade all the systems just to compile on the newest minor release of iOS. Then, they started soldering RAM, so now to compile on 8.3, buy 25 new Macs or fuck off.

Apple's actions that screws us - solder RAM, make only latest XCode work with latest SDK, make OS impossible to run on low RAM, make XCode run only on newest OS.

Well that is just stupid, the macbook air is not a dev machine. Get a macbook pro or an imac and you are fine. Apple did not screw you, you screwed yourself for buying the cheapest they had to offer.
I run XCode 6 fine on a 2011 MacBook Air.