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by haversine02 4033 days ago
I haven't read the paper, but from the video this kind of feels like blend shapes to me which are definitely not a new thing. Custom facial rigs often have blending between different expressions, controlled by 2d sliders. Another issue is probably the fact that the meshes need to be composed of the exact same amount of vertices to blend correctly, so no scanned 3d models. Would be cool if they blended on an underlying voxel representation though.
1 comments

> Another issue is probably the fact that the meshes need to be composed of the exact same amount of vertices to blend correctly

These examples don't require the same topology, in fact they seem to use really quite different ones.

This should allow them to take new, unseen shapes and modify them in a similar way. I think that's what they're doing anyway but haven't read all the paper yet.