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by datenwolf
4028 days ago
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I think the people behind this come from a OpenGL-ES / WebGL background. Coaxing data back out of OpenGL-ES / WebGL is a bit tricker compared to original OpenGL. But only a little bit (you need a proxy FBO to retrieve texture data; you can't write to buffer objects with shaders in ES/WebGL so hooking glBufferData suffices). |
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on ios, it's harder. but shouldn't ios already encrypt all its apps?