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by logfromblammo
4033 days ago
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Whenever I start to think graphics are important to games, I think about the differences between the Activision graphical sequels to the text-based Infocom Zork games: Return to Zork, Zork Nemesis and Zork: Grand Inquisitor. Of these, Zork: Nemesis is by far the worst game, even though it put a great deal of effort into its graphics. It was another victim of the Myst effect, but five years later, when everyone should have known better. The plot seemed shoehorned into the set, rather than the locations built to support the gameplay. Return and Inquisitor felt like Zorks, but Nemesis felt more like a glorified fetch quest. I don't care if the graphics hold up or not after a few years, because the game itself was not particularly fun to play. The only factor preventing me from re-playing the other two is that I can still remember the solutions to their puzzles after 18-22 years, but all I remember from Nemesis is "bring me more red pages... er... I mean pure elements". Therefore, if graphics matter, they cannot matter more than gameplay. |
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