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by yissachar
4032 days ago
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Very cool concept! I spent a while tweaking the code to get more CPU cycles, but after a while tired of mining the asteroids manually, so I just got rid of them: ENGINE.Game.spawnAsteroid = function () {}
After that the next logical step was to give myself more ships: SHIP_CPU_COST = 0.001;
Of course, it's a lot more interesting (and challenging!) to actually play by the rules. |
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