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by saluk 4044 days ago
The problem with 48fps on the big screen was that it didn't feel "filmic". It actually WAS more realistic, but in that specific instance this actually hurt the message of the content. When we are recreating live events, concerts etc, we aren't going for filmic, we are going for the feeling of being there. I have tried the Paul McCartney example on GearVR which uses a similar technique as Jump - it's not perfect but it is a lot better than watching the concert on a screen.

TL;DR - We are approaching what we might want in a captured live experience, where early 48fps3d movie experiences may have passed what we want in a filmed one.