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by rdw
4036 days ago
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Can anyone explain to me what it actually is? Everything I've read about it is through this sort of know-nothing journalistic filter. They often focus on the "kill a monster and it stays dead" angle, so that seems like a real aspect of the system, but it's not an advance. Other companies have aimed at this "persistent virtual world-building toolkit" target before, from Second Life to Blue Mars to Metaverse to Metaplace. What distinguishes Improbable from these other ideas? |
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As I understand it, Improbable also simulates one big world, but they map the various simulation calculations to servers in a different way. How exactly? That's their secret sauce.
Philip Rosedale's new startup, High Fidelity, also takes a different approach. See https://highfidelity.com/