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by Red_Tarsius 4036 days ago
> it didn't live up to it

Why? It was a very fun game and the narrative arch was a work of beauty. The creature editor and Sporepedia granted unlimited possibilities. My real guess is that entitled players were simply out of touch with the industry capabilities.

2 comments

I'm gonna answer with a comment I made here some time ago:

"Spore was a disappointment by design. Will Wright prefered "The Sim's sales than Half Life's scores"[1]. They catered to the Sim's public. That's why you have a "design everything" feature. And mechanics so simple.

I remember sprinting through the game, realizing the phases had really simple and boring mechanics, and designing all stuff in less than a minute. When I finally reached the space phase it got a little meatier, but no enough to cater my interest for long. And It had severe interaction problems (I have an interstellar empire, but I have to navigate to each planet to collect its manufactured resources? Come on!)

It was a game with a premise for the hardcore strategy/sim fans that was made to be like the Sims. Biggest disapointment in gaming ever!"

[1] http://www.bit-tech.net/news/gaming/2008/09/08/wil-wright-pr....

The tl;dr summary in some reviews was that it's five games in one, but each one lacks depth and possibilities and the endgame / last stage is kinda repetitive.