| >Design has always taken more prominence at apple over usability I strongly disagree with you there. In fact, I'd say the exact opposite. The experience of using the product has always been at the very core of Apple's design philosophy. The entire desktop metaphor, include the Trash, the files in folders, etc. is about simplifying the user experience with the computer. The fact that anyone can just pick up an iPhone and pretty much immediately know what they should be doing, without reading a manual, tells you exactly that usability has been so thought out that it has become invisible. You just do what you want to do, without having to think about how to do it. So, it's the embodiment of the Steve Krug "Don't make me think" mindset: usability is design. |
The work of the first iPhone team including Jony Ive might fit into Apple's philosophy, but those individuals deserve so much credit for Apple's small-device turnaround because iPhone wasn't inevitable and neither was Apple's recent success. Apple actually struggled for years in the personal computer market, made lots of now-forgotten stinker products with huge flaws, and mostly just continued to sell computers to a fanatical but tiny following. For example: yes, certainly I'll drag my floppy disk to the trash when I'm done working with it because there is no eject button, that sounds safe enough not to think about. What? To Apple's hardcore fans, that was always intuitive, and it does remove an ugly button from the front, but it is not "usable." It's just characteristic Apple. Apple never had a monopoly on usability.