I've been working on a Sublime Text database client. Database clients are usually not that great to use, specifically because the text editor can have difficulties, and they're not that customizable. We decided that rather than adding a text editor to a database client, it would be a lot easier to add a database client to a text editor.
We're not sure if we'd like to open source it, or sell it as an add-on, but we are looking for beta testers if anyone is interested (we currently support postgres and mysql). Send me an email at beta@alexggordon.com if you're interested.
The goal is to make email secure by default (with a specialized PKI to make it easy)... And turns out that when you make email secure you can publish it on the Internet, and have a few different distribution patterns for it. (Like just publishing, collaborative edition of documents, synchronization of data, etc.)
I didn't finish designing it, thus I'm lacking on details yet.
I've been working on a project to learn Go. It's called Spotifind. It basically connects two musical artists by a chain of related artists using Spotify's API. Like the Kevin Bacon game, but for musicians. Here's a link to the project, still learning a lot!
I've been working on it for almost a year now. It's crazy how fast the app and Dota space has grown since Valve released their WebAPI. Been considering open source the app for a little. Starting to work with other Dota enthusiasts on building cool new features.
I know Django super well and love the community and framework. While the framework does add some overhead it also makes for quicker development (in my case anyway).
I'm glad to see one of these posts again. It feels like it's been a long time.
I'm working on a new data model and language alternative to SQL. It works more like an object model, so you would say (Employee : Salary>80000).Department.Name for the name of departments of people making more than 80k.
Just finished http://dodgerdash.com. It's a real-time dashboard for the Los Angeles Dodgers that displays stats, a countdown till next game and a live view when a game is in progress. And it's open source https://github.com/Lukeas14/DodgerDash
Now I'm back to working on my main project, http://shadetree.com. It's a community for anybody who works on cars to look up technical data, repair guides, TSBs etc. about whatever vehicle they're working on.
It even has a cheesy 'Time saved' feature to help you see how much time you might have saved by not reading the full comment thread :-) Not sure how useful it actually is, but it was a lot of fun to develop. I used C#, edge.js, ideas from natural language processing, tree algorithms etc.
Unfortunately it only works on Win 64 right now (although I built it with node-webkit so making it cross platform desktop app should be feasible in the future)
I've been working on a node server that lives on my Raspberry Pi. The server reads the temperature of my fishtank on a timer and adds it to a database. The server also hosts a webpage I can access when I'm on my wifi network that uses Google Charts to graph the data and displays some information about the kinds of fish in my tank.
Not nearly as complicated as a lot of the stuff here, but it's my first real solo programming project and I can't stop thinking about little ways to improve it!
- an API switch for a B2C travel agency webapp, switching from legacy API to Expedia API
- building a recommendation system based on Neo4J for an italian startup
- adding some new functionalities to a Struts2 B2C webapp (an invoice and report portal)
- developing in spare time a side project: http://www.prezziprodotti.it (mass retailer price comparator for italian market): it is still a beta release
Eventually, that's going into a rebuild of another project, which is Space Invaders[1] in C++. That barely works and yes, it bootstraps through a batch file with the Visual Studio compiler because I saw that on Handmade Hero and I thought it was awesome, because setting SDL up through the visual studio UI is kind of a pain.
I'm working on a sort of DAW-ish thing for iPad. Except it's not really a DAW — more of a musical sketchpad. When I was sitting down and thinking of what I would like in a music creation app, I thought of two things. First, the typical DAW grid structure (and sheet music before it) is far too rigid for modern music. It's really hard to annotate music with syncopation, pitch bends, and fluid rhythms unless you already have the song in your head — and even then, it takes forever. Second, the feedback loop in most DAWs is really large. By the time you've pecked away at your piano roll and fiddled with the dozens of switches, your song is no longer fresh in your head.
In other words, I wanted something akin to musical clay: a very simple, very malleable representation of music in space that focuses entirely on ease of interaction.
With my app, I try to solve both of these problems. In regards to the former, you have the option of drawing every note arbitrarily in pitch or time, as simply as in an ordinary drawing app. (Snapping is an option, too.) And as for the latter, the whole thing is a scroll view, so panning and zooming are incredibly simple. Furthermore, you have immediate access to undo/redo and can also rewind to the last place you played from, meaning that iterating on your ideas takes only a few seconds as opposed to the arduous process of controlling a DAW. The UI tries to get out of your way as much as humanly possible.
I should emphasize that this won't be production software; the music you create will sound like MIDI. Rather, my goal here is to make an app that you can freely sketch and create musical ideas in, which can then be used as a rough draft for working with a more featureful DAW.
Performance is a top priority, and I'm targeting 60fps on my iPad 3.
I'm writing an abstraction layer in Ruby for scrapping text from documents without the overhead of requiring LibreOffice or Ghostscript. https://github.com/pzaich/doc_ripper
I'm working on Beetle, a command-line ETL tool written in Java (if it goes well, I'll add a Swing interface). It's rudimentary at this point, but soon you'll be able to execute a SQL query and save the data to XML, JSON, YAML or a SQL script of Insert statements. You'll also be able to generate fake data in any of those formats, and also translate data between those formats, or push the data directly into a database. Any database with a JDBC driver is supported. As it gets more robust, I'll add features that seem useful.
A declarative way of defining JSON transformations. Hoping to possibly create a JSON-first GraphQL with it later on by letting the client supply the definitions of the data structures it expects.
I'm working on a cross-sync script called Airship. The idea is that I should be able to play the same game where I left off, even if it's across two or more platforms. Currently I have support for the Steam Cloud and iCloud services, and The Banner Saga game sync. Code is open source at https://github.com/aarzee/airship.
Side project exploring image editing / manipulation using JS implementation of Computer Vision algorithms. Hoping to incorporate some server side deep learning algorithms.
I am working on a tool to help growth stage startups manage their growth better. We do that by providing a simple app for tracking company wide expenditure and then providing insights highlighting opportunities for better manager of finances.
Im working on a image parser that reads dimensional markup symbols to convert pictures of hand drawn sketches to constraint resolved corrected cad files with automated g-code output, automated pattern nesting, and eventually 2D to 3D conversion. No public code yet. :/
We're not sure if we'd like to open source it, or sell it as an add-on, but we are looking for beta testers if anyone is interested (we currently support postgres and mysql). Send me an email at beta@alexggordon.com if you're interested.