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by Sleaker
4050 days ago
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seems like an article that was done specifically just to try and save face about all the broken promises with SpaceBase, followed by Broken Age, missing deadlines, mis-managing funds, and then making jokes about your customer base. Sure there's a healthy bit of backstory and a story that tries to basically say 'He just totally deserves a top hit.' I don't think he really deserves one, maybe he should earn it? But even then, Tim seems like he's been successful. He has a legitimately good design legacy... I'm not sure why he needs a 'super huge great selling game.' He makes comments like this: "That’s something we’d love to do," he says. "But we don’t want to compromise our approach to games. It would just be wrong if we tried to make a game that was imitating some other successful game." Except that from the outside it looks like they are very willing to compromise when they could have had success by just following through on their promises... |
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